Battle Brothers is an indie, strategy and RPG game developed by Overhype Studios. Each member of your company comes with between one and three random traits which influences their skills and abilities and can impact how much they cost to recruit and their daily wage. There are positive and negative traits with the “Founding Member” one being a special trait for beginning members. This guide shows all the traits currently available in the game.
-5 Fatigue Recovery per turn.
Builds up 1 less fatigue for each tile travelled.
Will receive bleeding damage for 1 additional turn.
All kills are fatalities (if the weapon allows).
+10% Experience Gain.
+15% Damage to a hit on the head, -5 Melee Skill.
+1 Fatigue for each tile travelled.
-5 Melee Skill.
+5 Resolve, -5 Melee Defense, -5 Ranged Defense.
No morale check triggered upon losing Hitpoints.
Will start combat at confident morale.
+5 Melee Skill.
Fast to leave if you run out of crowns or provisions.
+25% Damage (One hand free).
-15% Experience Gain.
+10% damage +5 Resolve, -5 Melee Skill, -10 Ranged Skill.
+5 Hitpoints, -15 Max Fatigue.
+5 Melee Skill, +5 Ranged Skill, +5 Resolve.
This character is more likely to leave you if low crowns, +2 Crowns daily wage.
This character is more likely to leave you if low on provisions.
Will never be of confident morale.
Has +10 or -10 Resolve randomly at every morale check.
+5 Fatigue Recovery per turn.
This character is much less likely to leave you even if you run out of crowns and provisions.
+5 Resolve at positive morale checks.
-5 Resolve at negative morale checks.
Uses less provision and is much less likely to leave you even if you run out of provisions.
+15 Max Fatigue.
-10 Resolve at morale checks against fear, panic or mind control effects.
+5 Melee Defence.
+5 Melee Defence, +5 Ranged Defence, -15% Damage.
My other Battle Brothers’ posts:
- Battle Brothers Steam Early Access, Update 0.4.0.20-28, One Video, and Three Screenshots is Now Available.